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Creating profiles |
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uEye Camera Manual Version 4.00
Profiles for setting camera parameters in uEye Cockpit
Profile files for uEye Cockpit are text files with the file name extension *.ucp. As opposed to uEye parameter files (ini files), profiles are not tied to a specific camera model and do not contain all the camera settings. Some parameters in profiles are relative settings (e.g. exposure 0-100 %) to ensure compatibility with all camera models.
You can create new profiles and load them from the start dialog. When you start uEye Cockpit, the application searches the C:\Program Files\IDS\uEye\Program\ folder for profile files and lists them in the Profiles menu. The profile names shown in the menu are named after the files.
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Structure of a profile file for setting camera parameters
Profile files have the structure described below. They do not have to contain all the parameters listed here.
Parameter |
Description |
[DISPLAY] |
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PIXEL_FORMAT |
Color format see also is_SetColorMode() |
RENDER_MODE |
Render mode (DIB, Direct3D) see also Image display modes and is_SetDisplayMode() |
FIT_TO_WINDOW |
Fits the image to the window |
[TIMING] |
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PIXELCLOCK |
Pixel clock in MHz see also Pixel clock, frame rate, exposure time and is_PixelClock() |
FRAMERATE |
Frame rate 0-100 % see also is_SetFrameRate() |
EXPOSURE |
Exposure time 0-100 % see also Is_Exposure() |
[COLOR] |
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CORRECTION_FACTOR |
Color correction factor 0-100 % see also is_SetColorCorrection() |
SATURATION_U |
Color saturation 0-2x see also is_SetSaturation() |
SATURATION_V |
Color saturation 0-2x see also is_SetSaturation() |
[IMAGE_PARAMETERS] |
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EDGE_ENHANCEMENT |
Edge enhancement see also is_EdgeEnhancement() |
GAMMA |
Gamma correction see also is_SetGamma() |
[AES_AGC_AFR] |
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EXPOSURE |
Auto exposure shutter see also is_SetAutoParameter() |
GAIN |
Auto gain control see also is_SetAutoParameter() |
FRAMERATE |
Auto frame rate setting for auto exposure shutter see also is_SetAutoParameter() |
[AWB] |
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WHITEBALANCE |
Auto white balance see also is_SetAutoParameter() |
Example of a profile file
[DISPLAY]
PIXEL_FORMAT = 0 // 0 = RGB32, see uEye.h for defined formats
RENDER_MODE = 1 // 1 = IS_SET_DM_DIB, 4 = IS_SET_DM_DIRECT3D, see uEye.h for defined render modes
FIT_TO_WINDOW = 1 // 0 = No scaling, 1 = Scale image to window
[TIMING]
PIXELCLOCK = 30 // MHZ
FRAMERATE = 100 // 0 = min, 100 = max
EXPOSURE = 50 // 0 = min, 100 = max
[COLOR]
CORRECTION_FACTOR = 100 // 0 = 0.0, 100 = 1.0
SATURATION_U = 120 // 0 = 0.0, 200 = 2.0
SATURATION_V = 120 // 0 = 0.0, 200 = 2.0
[IMAGE_PARAMETERS]
EDGE_ENHANCEMENT = 0 // 0 = disable, 1 = weak, 2 = strong
GAMMA = 160 // 100 = 1.0, 220 = 2.2
[AES_AGC_AFR]
EXPOSURE = 1 // 1 = on, 0 = off
GAIN = 1 // 1 = on, 0 = off
FRAMERATE = 0 // 1 = on, 0 = off
SPEED = 50 // 0 = min, 100 = max
SKIPFRAMES = 0 // 0 = min, 100 = max
[AWB]
WHITEBALANCE = 1 // 1 = on, 0 = off
SPEED = 50 // 0 = min, 100 = max
SKIPFRAMES = 0 // 0 = min, 100 = max
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