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Format

uEye Camera Manual Version 4.00

Format

On this tab you can set parameters for the color format and display mode of your uEye camera.

Fig. 118: uEye properties - Format

Fig. 118: uEye properties - Format

Pixel format

With these settings you define the target format to which you want to convert the sensor's raw data (raw Bayer). The Color formats chapter provides a detailed list of all uEye color formats and their representation in the memory.

Debayering quality
With this setting you select the conversion algorithm.

oSoftware

Normal
The conversion is performed by software in the PC. The standard filter mask is used for the conversion.

High
The conversion is performed by software in the PC. A large filter mask is used for the conversion.

oOpen CL

Normal
The conversion is performed on the graphic card's processing unit. The standard filter mask is used for the conversion.

High
The conversion is performed on the graphic card's processing unit. A large filter mask is used for the conversion.

oHardware Normal
The conversion is performed in the camera. The standard filter mask is used for the conversion. This radio button is only available for GigE uEye HE cameras. When you select hardware debayering, you can also perform the LUT, Gamma and Hotpixel correction functions directly in the camera.

Hinweis

Note on Open CL

Color conversion with Open CL is not supported by all graphic cards.

Open CL is not supported by mono cameras.

With the format radio buttons you specify the format in which the image data are written to the memory. The following formats are available:

Direct raw bayer (8)
Direct output of the sensor's raw data (8 bits per pixel). If you are using a color camera, the pattern of the Bayer color filter is visible. With monochrome cameras, raw Bayer corresponds to the grayscale format with the exception of the LUT/gamma curves.

Direct raw bayer (12)
Direct output of the sensor's raw data (12 bits per pixel, starting from the least significant bit (LSB)).

Direct raw bayer (16)
Direct output of the sensor's raw data (12 bits per pixel, starting from the most significant bit (MSB)).

Grayscale (8)
Output of a grayscale image to which the LUT/gamma curve has been applied (8 bits per pixel).

Grayscale (12)
Output of a grayscale image to which the LUT/gamma curve has been applied (12 bits per pixel, starting from least significant bit (LSB)).

Grayscale (16)
Output of a grayscale image to which the LUT/gamma curve has been applied (12 bits per pixel, starting from most significant bit (MSB)).

RGB15 (5 5 5)
Output of an image converted according to RGB 15 (5 bits per pixel for R, G and B)

RGB16 (5 6 5)
Output of an image converted according to RGB 16 (5 bits per pixel for R and G, 6 bits per pixel for B)

RGB24 (8 8 8)
Output of an image converted according to RGB 24 (8 bits per pixel for R, G and B)

RGB32 (8 8 8)
Output of an image converted according to RGB 32 (8 bits per pixel for R, G and B, 8 bit padding)

RGBY (8 8 8 8)
Output of an image converted according to RGB 24 (8 bits per pixel for R, G and B) and an additional gray channel (8 bits per pixel)

RGB30 (10 10 10)
Output of an image converted according to RGB 30 (10 bits per pixel for R, G and B, 2 bit padding (MSB = 0))

YUV422
Output of an image converted according to YUV (8 bits per pixel for U, Y, V and Y)

YCbCr (8 8 8 8)
Output of an image converted according to YUV (8 bits per pixel for Cb, Y, Cr and Y)

Hinweis

We recommend 32 bit RGB mode for TrueColor applications. Y8 mode is usually used for monochrome applications.

Hinweis

Images with a bit depths of more than 8 bits can be saved in the PNG format. 12 bit formats are converted in 16 bits.

Display mode

With these radio buttons you select the display mode for the image.

Device independent (DIB)
The processor actively renders the image. This color format is supported by all graphics hardware and is recommended for applications that will be used on different PCs.

Direct3D (Desktop color)
In this mode the images are written directly to an invisible area of the graphics card, mixed with optional overlay image data and displayed by the card without load on the CPU. The mode also allows scaling the images in real time.

OpenGL
OpenGL is a cross-plattform and cross-language programming interface for developing 2D and 3D computer graphics. Similar to Direct3D the capabilities of the graphics card are used to increase the performance.

Hinweis

The display mode Direct3D is only supported by graphics cards with DirectX functionality.

Open MP

Use OpenMP
OpenMP (Open Multi-Processing) is a programming interface that supports distributed computing on multi-core processors. When you activate OpenMP support, intensive computing operations, such as the Bayer conversion, are distributed across several processor cores to accelerate execution. The use of OpenMP, however, increases CPU load.

Default

Click this button to reset all parameters to the model-specific defaults.

See also:

Basics: Color filter (Bayer filter)

Basics: Display modes

Basics: Bit depth and digital contrast adjustment

Basics: Characteristics and LUT

Programming: is_SetColorMode()

Programming (Open MP): is_Configuration()

Color formats in memory: Appendix: Color formats

Graphics card: System requirements


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